I’ll readily admit that after putting up a score that put me on top of my group, I kept my eyes on the league throughout the day to see if I’d have to replay it and improve my score to keep that top spot.įinally, there’s a random level generator that you can use to challenge your friends or strangers to put up their best score. As you play, you can get promoted to other leagues, where the courses presumably will get trickier. The levels change every day, and you’re simply trying to put up the best score in your group. Here, you join a league where you’re pitted against nine competitors who again skate at a similar skill level to you. OlliOlli World also offers daily challenges through the Gnarvana League, which you unlock once you finish the game’s first area. It’s good encouragement to push yourself even harder through a level. OlliOlli World is smart enough to match you with players of your own skill level, so if your high score tops out at 100,000, you won’t be challenged to beat someone who got 1 million on a level the rival scores are usually around 20 percent higher than your own best. It’s subtle, just showing your rival’s high score beneath your best score - but these challenges taunted me into playing a few extra rounds to try and beat that challenge. Every time you finish a level, you’ll see a rival player’s score that you’re then challenged to best. The main game is a deep experience, but Roll7 added new features for those who love to chase high scores. ![]() Now, you can land without having to worry about that step - but pulling off so-called “perfect” landings increases your speed and score. Earlier games required you to press a button when landing, or else you’d lose all your momentum as well as the points you accumulated from a trick. Besides the aforementioned checkpoints, it’s a lot harder to wipe out now. It’s also worth mentioning some of the other ways Roll7 made this game more approachable than the earlier ones. They add a whole new dimension to the game that I wasn’t expecting. It sounds simple, but having your skater go right-to-left instead of the opposite really threw me for a loop, but I also audibly cheered the first time I skated into one of those quarter-pipes. There are plenty of new moves like grabs to pull off, and quarter-pipes let you change the direction your skater is going in. The good news is you can keep progressing without beating all three challenges, nor are you penalized for using checkpoints, but the game is so well designed that I wanted to keep going back and trying to best my earlier scores and nail those goals. Indeed, by the time I got about halfway through the third world in the game, I was seriously struggling to check off all of a level's goals. Each level has multiple goals you’re presented with at the beginning, and meeting them all will almost certainly require multiple plays, especially as the game goes on and the tracks get more complex. The game isn’t straight 2D anymore, which means there are multiple paths you can discover through many levels, something that seriously adds to replayability and challenge of these levels. My skills from the original OlliOlli games translated here, but there are plenty of new things to challenge long-time players. The music, sound effects, art style, level design and variety of moves you can pull off all contribute to this vibe - and even though the game looks entirely different from its predecessors, the end result is the same: skateboarding bliss. It’s hard to sum up in words what makes the individual levels in OlliOlli World so compelling, but they mix serious challenge in with moments that let you really get into that elusive flow state, where you’re just pulling off tricks, riding rails and generally tearing through a course without thinking too much about what you’re doing. You can skip it if you want, but it helped me get in the headspace of the gorgeous world of Radlandia. ![]() Each level has some banter with your crew as well as people you meet on your journeys, full of ridiculous puns and occasional advice on how to improve your scores or pull off new moves. To take their place, you’ll need to meet all of the Skate Godz that inhabit the five different zones you can play through. See, your character is on a quest to become the new Skate Wizard, with the help of a goofy and delightful animated crew, including Chiffon, the one-eyed, pipe-smoking current Skate Wizard who’s ready to retire.
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